Minor Updates: v.15 Release!

Fawe · published · build 22097786

v.15 (Gameplay Improvements and New Rules for the Blacksmith)

  • Fixed: It is no longer possible to start the meditation skill while you are in meditation.

  • Fixed: Mage/Hunter does not attack when out of mana and has an active skill. (Thanks Yami)

  • Warriors: The "Bring" skill now works with bosses.

  • Mage: Burn costs 10 mana and increases damage by 30% per level when investing 20%. Total: 300% damage at level 5. Previously 260% at level 5.

  • Healing disabled on enemies.

  • Added 0.5 cast time to the Heal skill.

  • New mechanic to stop the player when using a moving skill instead of preventing them from using a skill.

  • Reduced cooldown of Meteor to 0.5s. The cast time remains the same.

  • New rules at the Blacksmith:

  • Upgrades up to +3 do not break equipment. (without gems)

  • From +4 onwards, it starts to decrease by 10% increments, beginning at 60%.

  • +1 100% | +2 100% | +3 100% | +4 60% | +5 50% | +6 40% | +7 30% | +8 20% | +9 10% | +10: 10%

  • With normal gemstones -20% (ruby, saphire, topaz, esmerald, obsidian, amethyst)

  • +1 80% | +2 80% | +3 80% | +4 40% | +5 30% | +6 20% | +7 10% | +8 10% | +9 10% | +10: 10%

  • With colored stones -30%

  • +1 70% | +2 70% | +3 70% | +4 30% | +5 20% | +6 10% | +7 10% | +8 10% | +9 10% | +10: 10%

  • Equipment is classified as A, B, C to differentiate refinement bonuses.

  • Classe C: +1 atk/atk_m OR + 0.1 def/def_m

  • Classe B: +2 atk/atk_m OR + 0.2 def/def_m

  • Classe A: +5 atk/atk_m OR + 0.5 def/def_m

  • You can view the equipment level on the wiki or at the blacksmith when you go to refine it.