v.15 (Gameplay Improvements and New Rules for the Blacksmith)
Fixed: It is no longer possible to start the meditation skill while you are in meditation.
Fixed: Mage/Hunter does not attack when out of mana and has an active skill. (Thanks Yami)
Warriors: The "Bring" skill now works with bosses.
Mage: Burn costs 10 mana and increases damage by 30% per level when investing 20%. Total: 300% damage at level 5. Previously 260% at level 5.
Healing disabled on enemies.
Added 0.5 cast time to the Heal skill.
New mechanic to stop the player when using a moving skill instead of preventing them from using a skill.
Reduced cooldown of Meteor to 0.5s. The cast time remains the same.
New rules at the Blacksmith:
Upgrades up to +3 do not break equipment. (without gems)
From +4 onwards, it starts to decrease by 10% increments, beginning at 60%.
+1 100% | +2 100% | +3 100% | +4 60% | +5 50% | +6 40% | +7 30% | +8 20% | +9 10% | +10: 10%
With normal gemstones -20% (ruby, saphire, topaz, esmerald, obsidian, amethyst)
+1 80% | +2 80% | +3 80% | +4 40% | +5 30% | +6 20% | +7 10% | +8 10% | +9 10% | +10: 10%
With colored stones -30%
+1 70% | +2 70% | +3 70% | +4 30% | +5 20% | +6 10% | +7 10% | +8 10% | +9 10% | +10: 10%
Equipment is classified as A, B, C to differentiate refinement bonuses.
Classe C: +1 atk/atk_m OR + 0.1 def/def_m
Classe B: +2 atk/atk_m OR + 0.2 def/def_m
Classe A: +5 atk/atk_m OR + 0.5 def/def_m
You can view the equipment level on the wiki or at the blacksmith when you go to refine it.