RIG Riot Demo · published
Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!
Changes
- Horde enemies now have a manually set earliest spawn time
- Spreading Swarm combination status should no longer last forever
- Spreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick
- Updated visuals for area effects
- Leaving the firing range via the pause menu now returns you to the garage
- Melee auto lunge has had its maximum vertical adjustment increased
- Adjusted melee auto lunge timing to prevent the player from running into their target every time
- Target switching is now disabled during melee auto lunge
- Tweaked punch-style melee animations to improve forward reach
- Improved the visibility of the arrows indicating whether a compass object is above or below the player
- Changed the method of displaying the starter RIG descriptions because the text wrapping wouldn't behave
Balance
- Adjusted the scaling of Dropped Training Weights and improved the descriptor
Note: It might look like dropped weights got a colossal nerf- it did get nerfed but not as much as you'd think from looking at the stats. Its highest upgrade level is now comparable to its previous second-highest level. The stat display has just never been very good so I attempted to improve it.
Bug Fixes
- Fixed melee auto lunge occasionally ending early after initiating it during a dash boost
- Fixed post-kick launch not sending the player backward when activated close to an enemy