Gameplay

  • Fixed weapon holstering after vaulting/overcoming an obstacle

  • Fixed storing a weapon into the inventory when it was picked up as an additional weapon

  • Minor Post Process Volume tweaks

AI & NPC

  • Fixed NPC getting up after being hit by a vehicle

    • fixed incorrect SK mesh position initialization

    • added a bone velocity check

    • stand-up initialization now happens only after reaching a certain velocity threshold

Systems

  • Improved inventory workflow and tag system for managing items inserted into the inventory

  • Updated the function responsible for adding items to the inventory

  • Added a limit check for allowed item classes (e.g., you can carry two grenade types, but a third type won’t be added)

  • Fixed inventory name

  • Added a check to ensure the player is on the ground during loading (in World Partition the player sometimes fell through)

  • Added random spawn to the Spawn Manager (preparation for “skirmish”)

  • Updated Quest System

  • Updated DLSS 4 and FSR 4.0.3

Assets & Data

  • Fixed material display on mesh instances

  • fixed missing texts in dialogs

  • Updated the intro cutscene (changed camera positions after level edits)