Gameplay

  • Fixed incorrect weapon switching when a weapon had been dropped from the inventory.

  • Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite.

  • Fixed incorrect pickup object visibility when the item was no longer in the inventory.

  • Fixed an issue where damage was not applied after being hit by a vehicle.

  • Changed collision settings for the player and NPCs. It should no longer be possible to push vehicles with characters.

  • Adjusted driving behavior for the Opel Blitz and Kübelwagen.

  • Fixed vehicle wheel rotation by correcting the input setup.

AI & NPC

  • Added experimental settings for adjusting animation resources on NPCs.

  • Added experimental settings for disabling components based on the distance between the player and NPCs.

Systems

  • Integrated the Sentry SDK for error reporting.

  • Fixed an issue with inactive spawn points.

  • Adjusted footstep volume.

Assets & Data

  • Added correct physical materials for objects in the cave.