Release Notes for 0.1.6

Cloudbreaker Playtest · published

Build 0.1.6 - Final Demo Playtest

Known Issues:


None listed.

Bug Fixes:

  • Disable tutorials not working correctly.
  • Many minor fixes.
  • Explosions sound too loud if too many are fired at once.
  • Tesla Coil not increasing Area.
  • Ship effect parts not showing up in the library (Bloil Siphon, After Burner).
  • Fixed issue with field effectors not correctly applying effects to network parts.

Balancing:

Enemies

  • Scuttle Beast charge rework.
  • Wave balancing.
  • Jelly King given a new shooting pattern.
  • Mutated Shuckpod.
    • Given a new shooting pattern.
    • Speed increased from 120 to 200.
    • Now switches direction and repositions during the battle

Engine Parts

  • Tesla Coil now connects in a diamond grid pattern.
  • Orbiters now increase their distance from the ship much less when their Area is increased.
  • Asteroid Orbiter cooldown adjusted.
  • Focusing Laser range increased.
  • Multiplier now works with the Transmitter.
  • Turret range increased with rarity (Uncommon +10, Rare +10, Legendary +20).
  • Core Turret range increased from 180 to 220.

Islands

  • Healing Island healing amount increased from 30% to 50% of max HP.
  • Turret Island range increased from 180 to 280.

Improvements:

  • Holding a direction in the engine grid now allows for quick movement of the selector.
  • New sprite work for Long Cannons.
  • Artifact parts renamed to Adaptive parts.
  • Orbiter planets now place evenly around the player.
  • Quick and Dangerous enemies now appear on top of all other enemies.
  • Quick enemies now have clearer sprites.
  • Long Cannon bullet’s wake now applies knockback from the back of the wake, and not the bullet.

New Features:

  • HP Trade Island lets you trade your HP for a relic.