Build 0.3.3

Cloudbreaker Playtest · published

Build 0.3.3

Known Issues

  • Some enemy art still WIP
  • Radar upgrade for the Core laser does not function correctly
  • Network 5 Ember wakes not working correctly

New Content

  • Layer 3 enemies have been renamed and given descriptions: the Big Explode Boi is now the Fulminating Sun, the Shield the Bulwark, the Laser the Crystalloid, the Toxic Zone the Absolver and the Shell Boi the Huskling, along with the Juvenile, Adult and Elder Mutagen and the mini bosses the Grand Bulwark and the Mega Crystalloid.
  • Fulminating Sun finished: new idle, death and explosion sprites, and a bigger explosion effect of its own.
  • The Railgun's beam now has its own sprite.
  • Four new mini boss shard missions: defeat the Grand Bulwark, the Grandmaster Whiptail, the Mega Crystalloid and the Swarm Grandmother.
  • The Layer 3 enemy library is now filled in, and the Periphery and Waste lists have been topped up.
  • Mission cards now show what they unlock when you hover or focus them.

Bug Fixes

  • Fixed the run hanging after the Abyss boss Bloilbound Siphonophore died, with the Abyss never reporting itself complete.
  • Fixed a missing piece of saved content wiping your ship upgrade tree.
  • Fixed the Railgun absorbing a part more than once, and absorbing parts that were already aiming their effect at it.
  • Fixed the Turret's split and scatter shots hitting the enemy they spawned on a second time, and not taking their damage correctly.
  • Fixed the Transmitter's refraction waves hitting the enemy they refracted off.
  • Fixed the death animation of flipped enemy sprites being displaced the wrong way.
  • Fixed the enemy library reordering itself on every tab press, and undiscovered enemies not sorting to the bottom.
  • Fixed the part library sorting demo parts to the bottom in non demo builds.

Improvements

  • The upgrade menu can now be opened without enough scrap, so you can check what the next level costs.
  • Saved content is now referenced by ID rather than by file path, so renaming or moving content no longer orphans what you have unlocked.
  • The Abyss wave pass: the Mutagen waves run longer and come in denser, an extra Fulminating Sun wave arrives late in the dive, and the abyss sky is darker.
  • Fine tuned enemy hit boxes across all three layers.
  • Explosive missile knockback reduced
  • Solar Orbiter's planets are more durable.
  • Transmitter waves no longer tick damage repeatedly
  • Turret's Smart Grape Shot damage bonus has been brought down.
  • Hangar polish: brighter panel borders and hover states.