Build 0.3.5

Cloudbreaker Playtest · published

Build 0.3.5

Known Issues:

  • Radar upgrade for the Core Laser does not function correctly

New Content:

  • The Ascent: killing the Abyss's final boss no longer ends the run outright. Once the boss is defeated it will initiate a final race back to haven.
  • Layer Select now records which ship you cleared each cloud layer with.
  • Credits screen added.
  • New upgrade animation for the Core Missile Launcher.
  • New Core Laser art sheet.
  • New sprite for the Grand Bulwark.
  • New sprite for the Salvage island.

Bug Fixes:

  • Flocking speed fixed after recent physics tick work.
  • Fixed Network missions asking for one fewer part than the network actually needed.
  • Fixed the Railgun beam's hitbox not lining up with its sprite.
  • Fixed hunter heads and tails drawing on the wrong side of other sprites.
  • Fixed the Whiptail's library portrait not showing.

Improvements:

  • Missiles, cluster bomb blasts, Railgun shots and pattern gun bursts are now spread over several frames like other spawns, so a big volley no longer hitches.
  • Deployables mounted through a Socket Array now sit visually on the nearest hull socket instead of floating out over open sky.
  • Removed unused hull icons for Socket Arrays.
  • Renamed the Energy Piton to the Arc Line.
  • Arc Line now deals damage while enemies are sitting on it; damage reduced from 30 to 20.
  • King Jelly's HP raised from 10,000 to 16,000, the Grand Bulwark's from 6,000 to 12,000, and the Bloilbound Siphonophore's from 20,000 to 60,000.
  • Enemy separation now caps out relative to an enemy's own Speed, so a crowded swarm no longer outruns its own stat sheet.