The Bloilbound Siphonophore's vulnerable segment now has its own animation instead of a red tint.
Dreadnought now has two core canons.
Shuckpod waves added to the Waste and the Abyss.
Enemy descriptions added for the Scuttle Beast, Inkspot Apprentice, Rakemouth, Whiptail, Bulwark and Huskling.
Haven now has a charging state, and stays lit up once you have escaped the Abyss.
New Salvage island icon and an updated Trade island icon.
New background art for the pop up messages.
Updated Huskling sprite.
The Bloil Crystal's off screen arrow flashes so it stands out from island markers
Screen arrows now shrink as their target gets further away.
Bug Fixes:
Fixed engine parts firing during the dive intro and at the start menu.
Fixed the dive finish hanging forever when a mission card was rebuilt part way through its progress animation.
Fixed the dive finish hanging on the shard compressor if its animation was switched part way through.
Fixed the ship stats panel missing from the dive finish screen.
Fixed mashing accept or cancel during a part unlock reward reaching the menus behind it.
Fixed a drawer opened twice leaving two animations fighting over the same panel, so it never reported itself closed.
Fixed a second Return to Hangar press queueing a second scene reload.
Fixed Trade island offers never showing their UI.
Fixed Salvage island bugs.
Fixed upgrade drawer bugs.
Fixed the scrap prompt disappearing for good the first time the scrap drawer was opened.
Fixed the tooltip panel sometimes staying on screen between menus, and staying up on the way back to the hangar.
Fixed the Orbiter's Solar System upgrade not giving sub planets to any planet added afterwards.
Fixed the Core Lasers upgrades not working correctly with overcharge.
Fixed the core Missile Launchers upgrades not working correctly with overcharge.
Fixed doubled damage numbers stacking on the player.
Fixed the overcharge healing player when it landed after death.
Fixed the overcharge indicator getting stuck on.
Fixed pickups dropped past a cloud layer boundary being stranded out of reach.
Fixed the Turret's and Transmitter's close range damage bonus multiplying damage into the hundreds at contact range.
Fixed several network tooltips showing the wrong operator for their boost.
Fixed the Warp Drive's own implosions cancelling each other out and cutting the jump short.
Fixed segmented enemies laying their tail across the screen when spawning from any angle other than straight above.
Fixed the Bloilbound Siphonophore being stuck in place for the rest of the fight if a segment died during its charge attack.
Fixed the Siphonophore's head smearing across the screen as it lines up for a charge.
Fixed Bulwarks, Husklings and Siphonophores being able to carry overcharge motes.
Fixed damage numbers, explosions, the warp drive reappearance and the Haven arrival all streaking in from the wrong position for a frame.
Fixed several ship upgrade tree nodes being unreachable with a controller.
Fixed part being able to get grid unaligned when playing with a controller.
Fixed the Torque Field's effect indicator sitting off centre.
Fixed the Brig's socket layout being unable to reach the network upgrade node.
Fixed placeholder sound effects playing in release builds.
Fixed the tooltip panel clipping longer part names.
Fixed island timers not being paused, leaving bloil islands to run down their timer.
Improvements:
Part rarity bonuses rebalanced across the board. Every tier is now worth the same step and Legendary lands on roughly double a Common's output, instead of some parts getting nearly all of it from a single tier.
Chained parts no longer compound their rarity multipliers with chain length.
The Railgun gets rarity bonuses.
Core part upgrades cost three times as much.
Socket Array scrap value reduced from 90 to 60.
Brig overcharge duration raised from 0.5 to 1 second, and the Core Missile Launcher's overcharge multi shot lowered from x20 to x10.
Frigate defence raised from 3 to 4.
Tesla Coil chain bonus reduced: damage per link from +2 to +1, and speed from x(1+links) to x(1+links*0.5).
Bulwark turn speed lowered from 0.4 to 0.3, and its Abyss waves thinned out.
Compression wave is bigger, hits harder and now knocks enemies back.
Surge's push aside strength lowered.
Liquid Nitrogen's mission goal raised from 300 to 600 hunters.
The Mine Dispenser, Impulsor, Plasmatic Blade, Temporal Field and Fusion Catalyzer now unlock from difficulty level missions
Gun targeting now shares one nearest enemy pass per frame instead of scanning the whole field once per shot and once per bullet.
Bullets are now cleaned up just off screen rather than after 2000 units of travel, roughly halving how many are alive at once.
Off screen enemies run their movement every fourth frame instead of every other.
Long canon overcharge now increases penetration to 10.