Build 0.4.0

Cloudbreaker Playtest · published

Build 0.4.0

New Content:

  • New Guide page in the Options menu, covering the mechanics of the game
  • Tooltips now show what a stat actually drives underneath it. A Shield's Speed shows the regen cooldown it lands on, the Arc Line shows its hit delay and link length, and a Cannon shows its fire rate.
  • New Huskling sprite, with its own wind up, charge and defenceless animations.
  • Mines now have their own explosion effect instead of borrowing the standard one.
  • Updated Spinsquid Miniboss sprites.
  • Updated the small Siphonophore's weak point sprite.
  • Updated keyboard and mouse prompt art.
  • New icons across the Tug's, Seeker's, and Dreadnought's upgrade tree.
  • Salvage islands now take relics, unlocking the relics on your grid for as long as the salvage is armed.

Bug Fixes:

  • Fixed two Steam accounts sharing one Windows login sharing a single save file. Each account now keeps its own save, and existing progress carries over to the first account to launch.
  • Fixed bloil islands running their pull on a different timer to the one on the dock, so attraction now lasts exactly as long as the island's timer.
  • Fixed button prompt icons drawing at the wrong size, so glyphs now land pixel for pixel.
  • Fixed the Plasmatic Blade's spin speed changing with the physics rate.
  • Fixed the Mine Dispenser dropping mines at the wrong interval once anything changed its Speed.
  • Fixed Arc Line Speed boosts not reaching pitons that were already out.
  • Fixed the escape climb reading your dash speed as your cruising speed if the boss died while you were boosting, setting a pace the climb could not hold.
  • Fixed clearing out the last enemies of a layer stopping early if anything other than an enemy was in the way.
  • Fixed dying with the crystal still on the ground hanging the escape, leaving the dive with no way to finish.
  • Swarm Grandmother, horizonal line attack fix.

Improvements:

  • Part, relic, core, ship stat and ship upgrade descriptions have been rewritten to use the same names for stats throughout, so a description and the stat it boosts always match.
  • The Drive Coupler and Mass Coupler descriptions now spell out that the boost grows with the number of connected parts.
  • Coming back to gameplay from a menu now eases up to full speed rather than snapping straight back in.
  • The Plasmatic Blade's Damage and Knockback now scale with how fast the blade is spinning.
  • The Bloil Amplifier, Proximity Amplifier and Torque Diversion now show the boost you currently have in their tooltip, rather than their base value.
  • Pop ups and tutorial pages now show button icons inline, and wide keys like space and the modifiers are no longer squashed square.
  • Snap Back is now called Air Brake.
  • Volumetric Enhancement now caps at level 2.
  • Arc Line damage raised from 20 to 30.
  • Core Orbiter damage lowered from 70 to 60.
  • Bloil Attraction Range now gives 20% per level, up from 10%.
  • All relics scrap for 40 again; several were set to 10.
  • Swarm Grandmother swarmers changed from 15 to 30
Build 0.4.0 · Cloudbreaker Playtest patch notes · SteamPeaks