Playtest 6th Patch note

Castillon Demo · published

  • Day timer now pauses during the 1st day on a new level until you take action.

  • New enemy death vfx

  • HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming

  • Codex bugs rectified

  • Wizard's auto projectiles no longer whiff targets

  • Reduced Holy Knights AOE damage

  • Reduce Bone Wall's Health.

  • Pause Icon near day timer shown when game is paused

Hundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'!