Castillon Demo · published · build 25101361
Enemies no longer squeeze through snapped wall joints or pile up inside the Castle. So your defences hold!
Building objectives now guide enemy swarms toward reachable attack points instead of awkward off-nav spots.
Checkpoints are more dependable: tutorial runs resume properly, and restored homes keep producing their crystals.
Upgrade and repair menus are clearer, with correct costs and tooltips that name the building you’re actually repairing.
Gamepad navigation in the build menu has been polished, so every option is reachable.
Rune hover previews now show stat boosts in green and trade-offs in red. Much easier to compare at a glance!
Difficulty modifiers now clearly show whether they increase or reduce your score.
The Crystal Golem’s pink projectile has received a much brighter, larger, more magical makeover.
Simplified Chinese, Traditional Chinese, and Spanish localisation received a big polish pass, including previously missing UI text.
Challenge descriptions now make it clear when victory is required for completion.
Building placement controls are smoother around right-clicks and viewport edges.
General tutorial, progression, level-select, worker, pause-menu, and packaging polish across the realm.