Bug Fixes, QOL and UI tweaks!

Castillon Demo · published · build 25101361

Castle Cleanup & Creature-Comforts

  • Enemies no longer squeeze through snapped wall joints or pile up inside the Castle. So your defences hold!

  • Building objectives now guide enemy swarms toward reachable attack points instead of awkward off-nav spots.

  • Checkpoints are more dependable: tutorial runs resume properly, and restored homes keep producing their crystals.

  • Upgrade and repair menus are clearer, with correct costs and tooltips that name the building you’re actually repairing.

  • Gamepad navigation in the build menu has been polished, so every option is reachable.

  • Rune hover previews now show stat boosts in green and trade-offs in red. Much easier to compare at a glance!

  • Difficulty modifiers now clearly show whether they increase or reduce your score.

  • The Crystal Golem’s pink projectile has received a much brighter, larger, more magical makeover.

  • Simplified Chinese, Traditional Chinese, and Spanish localisation received a big polish pass, including previously missing UI text.

  • Challenge descriptions now make it clear when victory is required for completion.

  • Building placement controls are smoother around right-clicks and viewport edges.

  • General tutorial, progression, level-select, worker, pause-menu, and packaging polish across the realm.