Patch 0.5.3

Dangerous Land · published

Changes and additions

  • Slightly changed the color of the grass.
  • The grass is larger, making it appear denser.
  • Increased wind effect for trees.
  • Added "Continue Playing" option after winning a mission, allowing continuation of the game in the current mission - Option available only in the full version.
  • Slightly shortened the duration of opening/closing the player mode selection window.

Gameplay Balance

Upgrades

Town Hall Upgrade

  • Increased durability points: 50 => 80

Better Health

  • Food cost: 200/200/300/370 => 200/250/300/350

Better Tools

  • For units - Increased resource gathering speed: 5%/10%/20% => 10%/20%/35%
  • Gold cost: 0/10/30 => 0/25/50

Special Actions

Feast

  • Duration: 1:00 => 1:30

Speed Up Berry Farm Production

  • Duration: 1:00 => 2:00

Bug Fixes

  • Fixed: Arrows could embed themselves in the player's sword.
  • Fixed: Player's arrows could embed themselves in the bodies of allied units.
  • Fixed an issue that sometimes occurred when a unit changed its attack target, which was the player.
  • Fixed an issue that sometimes occurred when the opponent destroyed an observation/guard tower.
  • Fixed: Workers could sometimes freeze while cutting down a tree.
  • Fixed: The icon of a unit on the tower did not update.
  • Fixed: Interruptions could occur during resource gathering.
  • Fixed: Towers sometimes did not mark the enemy group.
  • Fixed: Upon detecting an enemy, the information window always briefly appeared in the center of the screen.
  • Fixed: If a special action was initiated in one type of building, it could not be initiated in another building.
  • Fixed: The towers did not shoot at units from enemy camps.
Patch 0.5.3 · Dangerous Land patch notes · SteamPeaks