Kardaviik Playtest · published · build 23879415
[ INCOMING: PATCH_0.4.1 ]
[ STATUS: THANK_YOU ]
Hello!
Thank you so much for the initial feedback and support we've received! Your time and efforts into helping us catch bugs and share feedback is so appreciated.
Here's the good stuff!
Fixed inserters sometimes failing to pick up items correctly from moving belts.
Fixed blueprint capture area culling.
Fixed blueprint placement bar and capture summary layout issues.
Fixed Block Info current-job icons and related icon rendering issues.
Fixed fabricator icon overlay blending.
Fixed a VFX buffer rebinding issue on Block Info Cubes.
Fixed shader effects continuing to animate incorrectly while the game is paused.
Added and updated transparent in-world icons for inserters, transporters, pipes, and the Thermal Turbine.
Added a top-right blueprint menu button.
Added output quantities to the requirements tree.
Added a transporter highlight binding hint.
Improved self-fabrication queue/progress display.
Hid misleading fabricator fluid output indicators.
Improved upgrade tier selection when upgrading or replacing buildings.
Restricted pipe fluid validation to pipe placement, reducing incorrect placement failures.
Updated Basic Knowledge Orb recipes and research naming.
Preserved compact research improvement balance.
Reduced hand gas extraction tick rate.
Cleaned up broken asset references.
Removed stale recovery/Sentry notes.
Disabled debug analytics event logging in release builds.
We're currently working on updating the tutorial, new UI, and a control layout update.
Please keep your fixes/requests coming and we can't wait to see your builds!
We're very grateful. :]
[ STATUS: END_TRANSMISSION ]