Kardaviik Playtest · published · build 23968503
[ INCOMING: PATCH_0.4.2 ][ STATUS: CASUAL_OR_SURVIVAL? ]
HelloHello - Happy start-of-the-week from wherever you’re reading this! Thank you again for all your constant support and feedback over this past week. We’re greatly appreciative of your time and efforts!
We’ve continued reviewing and updating based on what you’ve shared, so here’s the good stuff:
Added a curated Casual game mode.
Made tutorials optional in Survival, with saved tutorial progress.
Updated the main menu, game mode cards, load menu, key binding UI, and map generation setup.
Inserters now pick up items more reliably from transporters and dense quantum miners.
Recyclers now burn the largest available stack first.
Fluid tanks can now flush contents into the player inventory.
Large gas inventory transfers now fill fuel stacks correctly.
Removing blocks now warns when returned items cannot fit in the player inventory.
Copy/paste and copied block placement now work more reliably when inventory or modules are missing.
Restored the in-game restart menu option.
Fixed backpack quick-move duplication.
Fixed inventory slot desync after updates.
Fixed self-fabricator queue selection.
Fixed raw materials panel duplication.
Fixed logistics chest placement defaults.
Blocked accidental menu clicks during screen fades.
Hid rotate hints and static info panels when they should not appear.
Rebalanced recipe energy costs across items, materials, modules, machines, and placeable blocks.
Added info panel for blocks.
Added fluid tank measurement bars, fill progress bars, and improved fluid fill visuals.
Improved pipe fluid colors and fluid pickup feedback.
Updated transporter corner colors and highlighted transporter tier visuals.
Updated inserter textures and animation visuals.
Updated improvement icon borders and inserter speed tech tree icon art.
Added inactive-state visuals for more production blocks.
Improved infinite block hologram visuals.
Fixed several item, block, and VFX display issues.
Added a toggle for electric visual aids.
Splitter settings can now be copied, pasted, saved in blueprints, and restored from blueprints.
Improved blueprint placement reliability.
Fixed phantom transporter preview crashes.
Fixed phantom pipe previews incorrectly flowing gas.
Hid logistics item visuals from phantom previews.
Fixed miner scaffold previews that could reference stale entities.
Improved electric field connector drag placement spacing.
Fixed stale logistics and construction bot references.
Fixed cases where abandoned bot tasks could leave stale reservations behind.
Improved bot task retry behavior.
Improved construction bot target validation.
Save files now preserve playtime metadata.
Cursor-held items are now preserved through world transitions.
We’re currently working on updating the in-game UI, blueprint functionality, block-state readability and more!
Once again, thank you so much for the support over our major update, and your continued dedication to helping us build KARDASHEV into the best factory game ever!
[ STATUS: END_TRANSMISSION ]