Alliance Peacefighter · published · build 21245526
The 1.2.1 Patch is live now! The full changelog is below, but the feature we're most excited about is the new third-person mode. We know a lot of space sim fans prefer the exterior view and we're happy to finally be able to offer it.
The game is also 33% off in the Winter Sale, so if you haven't picked the game up yet this will probably be the steepest discount for a while. Thanks to everyone who has bought the game, and if you enjoyed it please leave a review as we're only a few off from that magic 50.
Wishing you all happy holidays and a great new year.
Updates in this patch:
Added third person camera mode
Added VR spectator camera for content creators (disabled by default due to performance cost)
Added yaw pedal axis that allows a physical yaw pedal to be used in conjunction with VR virtual controls
Added positional tracking to OpenTrack support (off by default)
Added keybinds for targeting next/previous enemy
Added keybinds for targeting next/previous ally
Added hints to some of the less obvious settings
Smoothed out animation/IK transitions when grabbing and letting go of controls in VR
Throttle will now be hidden in VR when auto throttle is enabled
Match speed now works with projectiles
Decreased cost of using lateral thrust
Slightly increased the player ship's turning speed
Replaced the accuracy indicators (which were pretty useless) with an indicator for available missile packs
Adjusted shield meshes on carriers so that shields no longer extend inside of the hangar
Fixed some errors in the "previously on" texts
Fixed button click audio not playing when using controller to navigate main menu
Fixed bug where moving hand outside the grip radius would move joystick in random rotation rather then letting go
Fixed bug where AI teammates would break off from player target even if that target was priority
Fixed bug where opening the Steam overlay during cutscene dialog would unpause the game but continue the conversation in the background
Fixed bug where collisions would not correctly trigger shield impact effect
Fixed WCDR Frayla's eye rotation during dialog scenes
Tweaked cockpit shake to remove jitter at certain framerates
Increased default HUD scale on Steam Deck
Tweaked loading bar to make it clearer the game is still loading even when the main bar freezes
Known issues: On "Cannibal Vector" Kaitumi will clip though the third person camera when docking with the player. There is also a minor bug where switching from third person to first and back again while at warp will lock the freelook. These issues will be addressed in the next patch.
A note on OpenTrack positional translation - this will take raw values from OpenTrack, so you'll need to setup your min/max translation values in OpenTrack and make sure everything is correctly calibrated. I had an issue where turning my head resulted in x/y translation and I could not fix this no matter what I tried, but the test tracker worked fine. Just note if you're new to the software, activating positional tracking without having things correctly setup in OpenTrack might lead to some weird behaviour.