New Secondary Objectives - Demo 1.2

major update

Doomed Crew Demo · published

Doomed Crew Demo 1.2.0 is LIVE!

New Secondary Objectives

Multiple secondary/optional objectives were added. You will find any two of them randomized per session along with the main objective.

Note that: These are entirely optional objectives which carry a bonus if you complete them.

There are a total of 5 optional tasks included in the demo. The full game will feature 15+ Randomized optional objectives.

New Hosting Option: Friendly Damage

Friendly Damage is an option just before you host a lobby.

  • If Friendly Damage is enabled: Melee, throwing anything or shooting teammates will damage teammates. If any teammate is down, don't forget to revive others!

  • If Friendly Damage is disabled: You won't be able to damage teammates.

Note That: Shooting teammates will still damage you just like the previous versions. The corporation doesn't tolerate shooting yourselves.

Please share your feedback if you think the damage penalty needs any change.

Also, to avoid griefing, every public lobby now shows a warning indicator if friendly damage is enabled.

Balancing & Improvements

  • Tier 1 XP limit increased

  • Difficulty adjusted for starters

  • Slightly better UI in the tutorial

  • Localization language names are written beside flags for better understanding

  • Enemy spawn improvements

  • Speed adjustments for the petrifier/stone enemy

  • Oxygen leak sound is reduced

Fixes

  • Fixed a bug where players could "Hover" after being electrocuted

  • Fixed an issue where specific sounds could be heard from only one direction

  • Fixed a critical bug where enemies would not get damaged from thrown items

  • Fixed an issue in the tutorial EMP door

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