(build 0.6) Back to Geology

Once Upon The Universe · published

This update resumes the Geology implementation started back in build 0.4 . The idea is to get some level of control over planetary structure beyond the point of its formation. Let me know how it feels and how much balancing and/or fixes does it needs. :)

Cheers!

  • Added interactive planetary geology layers, allowing players to reveal the planet interior from the surface down to the selected depth.
  • Planetary Geology surface preview now reflect the actual appearance of the selected planet.
  • Added interactive planetary geology controls, allowing the Creator to gradually reshape surface stability, resource accessibility, tectonic activity, geothermal heat transfer, core mass, gravity, and magnetic fields.
  • Life Potential is now determined by planetary surface gravity instead of raw planet mass, with gravity values and their habitability impact shown.
  • Added Surface Erosion as a geological property that affects soil quality, resource accessibility, and dust storm risk.
  • Factories no longer consume separate industrial maintenance materials and now display their current material input and production output directly in building tooltips.