(build 0.6.3) Trade rework

Once Upon The Universe · published

  • Reworked civilization trade. Civilizations now sell their current production surplus, purchase shortages at shared market prices.
  • Resource-based diplomatic jealousy now builds gradually, fades faster when shortages are resolved, and identifies the resources causing each penalty in its tooltip.
  • Minerals are now used both in production and trade, where they act as a common currency.
  • Fixed planetary habitability temperature scoring so worlds near the ideal temperature range now improve progressively instead of abruptly jumping from 50% to 100%.
  • Fixed the system mouse cursor reappearing after a wireless mouse was turned off and back on during gameplay.
  • Civilizations will now establish their own production capacity for required industrial goods before constructing factories that depend on them.