15th April 2026, codename: Domio#2

STORROR Parkour Pro · published

All sort of fixes and optimisations!

  • Optimisations on demolition site level
  • Optimisations on many texture sizes
  • Optimisations (and tricks) on occluder's culling
  • Fixed black screen crash after performing a diveroll in certain areas.
  • Additional common sense jump fallbacks for jumping over/onto walls
  • Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)
  • Fixed tagging spray emitter being hidden
  • Fixed tag surface detection
  • Fixed tagging not detecting collectables
  • Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂
  • Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion
  • Diveroll mesh physics improvements
  • Fixed some mission/world overlaps and triggers firing during a reset
  • Fixed flow state activation flushing other action inputs
  • Footstep vfx optimisations to limit number of spawned particle systems
  • Host of network tweaks, fallbacks and what not
  • More texture and performance optimisations
  • Crash fixes for some memory crashes
  • Other bits and bobs