This major update adds a lot of new features and improvements like better fluids, more materials, a UI redesign, expanded recording functionality, and more!
The new fluids use a basic variant of the PCISPH algorithm, which enforces incompressibility much better than before. This stops fluids from collapsing and makes materials behave in a more realistic manner. These new fluids are a step closer to a more realistic simulation
Note: Any saved scenes prior to this version will not be compatible with the new version.
Here is a video that shows some of the most relevant new features: Watch on YouTube
Changelog:
- Made major improvements to fluids by using a variation of the PCISPH algorithm for better incompressibility
- Added new SPH ice material
- Added new SPH mud material (previous mud is now named soil)
- Added new SPH delta slider, which controls overall incompressibility of SPH materials
- Added new SPH max velocity slider, to avoid particles getting flung at very high speeds
- Added new advanced stats tab with many new fun graphs and statistics
- Added new Pressure Color visuals
- Added max Pressure Color slider
- Added max Velocity Color slider
- Added new record functionality
- Added new record tab
- Made new presets for this version
- Redesigned the entire UI
- Renamed DeltaV Color to ShockwaveColor
- Improved color customization in the right-click menu. This means that now the colors are explicitly modified instead of using a basic color multiplier. This makes color customization much easier and intuitive
- Right-click color customization now works in SPH color mode too
- Reduced brush minimum size
- Fixed description text for some visuals buttons
- Made minor optimizations