Galaxy Engine 1.8.0 - Improved Physics Update

major update

Galaxy Engine · published · build 21548736

I have been working on implementing Leapfrog or Velocity Verlet integration for a while now and I have finally figured out how to implement it correctly. This enhances the overall physics quality and stability.

Now planets can have stable moons, fluids are much more stable and solids break in more realistic ways!

I also managed to slightly optimize the performance.

Changelog:

  • New Velocity Verlet Integrator

  • Stable orbits thanks to better energy conservation

  • More stable fluids simulation. Better incompressibility

  • Solids can be formed only by triangles now. No more strands of particles

  • Reworked collision detection

  • Added new "Random Mass Multiplier" slider

  • Added new presets

  • Set fluid "Delta" slider to 19000 by default

This new update breaks any save prior to this version.

I have also uploaded a new video to youtube showcasing the new features: