Highlights: Auto Trade at the Trading Post now waits for a full load before departing, and still ships whatever is on hand when coins run low; caravans no longer fail to depart because a transport horse has not reached the post, and swapping transporters no longer drops you out of the loop; the Farmer now waters by how dry a field is and harvests by how long it has been ripe, so distant fields are no longer held back by nearer ones; endgame tutorials now trigger on quest completion.
Gameplay Improvements
- Trading Post · Auto Trade waits for a full load: Looped trading now departs only once the caravan is full instead of sending out half-empty runs; when coins fall below the threshold it switches to shipping whatever is on hand to bring cash back in. The panel states which of the two it is currently doing, and the first run follows the same rule as every run after it.
- Farmer · Watering and harvest order: Watering now gives absolute priority to fields with no water left, falling back to distance when water levels are close; harvesting is ordered by how long a field has been ripe, so the longest-waiting field is picked first—previously distant ripe crops were continuously held back by nearer ones.
- Tutorials · Endgame guides trigger on quest completion: The trigger moved from claiming a reward to completing the quest—previously, if you reinforced the Lighthouse yourself but left the reward unclaimed, the Lightkeeper would only step in to explain it after some later claim. Guides the world has already moved past no longer play.
- Mail · Two redundant letters removed: Royce's introduction letter and farewell letter have been retired—you already know Royce from the opening, so the introduction contradicted it. Unread remnants in older saves are cleaned up automatically on update.
Bug Fixes
- Trading Post · Departure failed while a horse was still en route: Fixed caravans failing to trade when a transport horse had not yet reached the post; swapping transporters no longer knocks you out of the Auto Trade loop, and the run resumes on its own once the horse arrives.
- Trading Post · No more waiting on a failed dispatch: When horse transporters are assigned but none can actually be sent out, the run is now cancelled immediately and the goods returned, rather than sitting until it times out.
- Cooking · Standing Orders still exceeded the set amount: Fixed dishes that were already cooked but not yet carried back to storage being counted twice. The previous version fixed the save-loading half of this; this covers what remained on the Cooking side.
- Tutorials · Lighthouse prompts appeared in reverse order: Fixed the moment the light comes on explaining how to reinforce the Lighthouse before announcing that it is lit again; mail and orders now play first, reinforcement second.
- Tutorials · Mailbox guide replayed after loading: Fixed saving partway through reading Royce's letter causing the Mailbox guide to restart from the beginning, with the Lightkeeper's opening lines playing again.
- Interface · Selection dialogs hidden behind other elements: Fixed the Blade, Fuel, transporter selection and quantity dialogs being covered by other interface elements.