The Dungeon Explorer now brings a full kit: Backstab, Pickpocket and Compass every time, plus either Dowse or Cower in the fourth slot
Dowse probes a tile for a hidden chest — every tile answers at once, OK where the chest could still be, NO where this probe just ruled it out
Pickpocket lifts a purse off an enemy, dropping tiered gold nearby
Compass reveals what the unexplored rooms one door away are holding — treasure, campfire or boss
Cower sheds enemy aggro, and a timed dodge from it almost always avoids the blow
Ordinary dungeon combat rooms bury a hidden chest 75% of the time
The Tarot Reader now predicts which boss waits in the next dungeon — sometimes drawing a room with no boss at all. The omen sits on a HUD badge until you go in
The party talks about loot left behind at the end of a fight, and about the gold they hauled out
Post-battle banter rewritten, with per-pair exchanges and per-class comments
Changed
Overworld routes run to genuinely different lengths — a path can stride past a row, so a short route trades stops for a smaller payoff
Elite fights now pay out gems on a win
Tarot Readers are rarer, and capped at one per route
Dungeons are entered on sight and finished once entered — walking back to the entrance backtracks like any other cleared room instead of offering to abandon
Stab reaches every row, with damage falling off by distance: 20 up front with the pushback, 10 in the middle, 5 at the back. The preview shows the multiplier on whoever you're aiming at
Resonant Link closes its chain into a loop when three or more pillars are standing, and every pillar that fires a beam shakes the ground around it
Resonant Pulse ramps its combo as pulses land; the charged version cascades the pillars on the beat
Crystal pillars only wear down from bodies driven into them — firing them costs nothing
Thrown items take collision damage and break open against walls
Executioner strikes count as finishers
The Spit Fish and the dungeon-reveal villager rescue are shelved for now
Fixed
Gem flight holds at its spawn point while an action tutorial is playing
The tutorial vignette draws over the HUD but under dialogue