Cards of Fate

Grids & Goblins Playtest · published

💽 Patch Notes — v0.6.7

New

  • Card-based character select — flip your starting hero, draw a partner from the deck, and see their abilities revealed on tarot cards before you commit
  • Act 1's partner now comes from the character-select draw; recruit rifts open acts 2 and beyond
  • Enemies flash a ! reaction tell when a hold is blocked or a steal is telegraphed

Changed

  • Run-start loadouts open with two abilities — your class core plus one random draw
  • The Tarot Reader now appears only in the back half of the map, and the Chaos Witch stays off the first three nodes
  • Reduced Hamstrung damage
  • Card pickers iris out onto your tile instead of snapping back to the map
  • The charged-ability tutorial now appears immediately during the chain window
  • Music fades out when quitting to the main menu
  • Bigger, clearer icons across the board, plus refreshed intro videos

Fixed

  • Passive abilities no longer roll into your two starting loadout slots