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Grids & Goblins Playtest
›
Patches
›
Cards of Fate
Cards of Fate
Grids & Goblins Playtest
· published
27 days ago
All events
Read on Steam
💽 Patch Notes — v0.6.7
New
Card-based character select — flip your starting hero, draw a partner from the deck, and see their abilities revealed on tarot cards before you commit
Act 1's partner now comes from the character-select draw; recruit rifts open acts 2 and beyond
Enemies flash a
!
reaction tell when a hold is blocked or a steal is telegraphed
Changed
Run-start loadouts open with two abilities — your class core plus one random draw
The
Tarot Reader
now appears only in the back half of the map, and the
Chaos Witch
stays off the first three nodes
Reduced
Hamstrung
damage
Card pickers iris out onto your tile instead of snapping back to the map
The charged-ability tutorial now appears immediately during the chain window
Music fades out when quitting to the main menu
Bigger, clearer icons across the board, plus refreshed intro videos
Fixed
Passive abilities no longer roll into your two starting loadout slots