Fair, a new NPC who comments on how your battles went at the tally screen. She keeps her name to herself for now — and holds her tongue through your opening fights before pacing herself after that.
The three sisters now reveal themselves in stages, each stage deciding the name and portrait she's attributed with: the tarot reader becomes The Weaver, then Fate; the shop keeper becomes the Chaos Witch, then Fray, keeping a silhouette until she names herself.
A weaver is guaranteed on the map until you've met one, so a first run can't miss the dungeon-boss prediction.
The Chaos Witch now waits until your party has a loadout worth rerolling before she appears on the road.
The first shop you ever visit sells only food.
Overworld nodes you can no longer reach fray over, so the map only previews paths you can still walk.
Throw previews show nominal damage before you pick a direction.
Dungeon map room selection is a green grid cursor — gamepad moves between enterable rooms, mouse hover drives the same cursor.
Preview multiplier labels carry source icons, so you can see which system each multiplier came from — combo streak, ability scaling, Reaper's snowball, or the target's own statuses.
The Dungeon Explorer doubles gold he personally collects.
Cookout's pot simmers itself down each round as well as on every hit, and now takes 5 HP to crack open.
Changed
Kuzushi is free for the Wrestler, giving the class a guaranteed first-run unlock.
Only your very first battle ever suppresses loot drops — every new run no longer replays the drought.
Enemy threat costs retuned: Razor Wasp Hive, Kappa, Noxious Weed and Ice Slime cost more; Crab, Zombie and Bombie cost less.
Mech fists are tougher (60 HP, rebooting a turn sooner), but fist-into-body hits land softer.
Pillars take 12 wear per impact.
Abilities shove the screen directionally on impact — Falling Mountain drives it down, Rising Pillar and Wild Strike lift it up, Pickpocket pulls it left.
The Stable Master and the opening dohyo spar have been removed.
Fixed
New Game tells the story from the top again — hints and the sisters' reveals no longer carry over into a fresh game.
The weaver now hides behind the fray like everything else.
Noxious Weed can spawn again.
A hazard spawned onto a unit now triggers on it.
Charged Smoke Screen poisons units already standing in the cloud.
The Crystal Pillar stops line attacks it can't be hurt by, and previews trim at it to match.
Item descriptions state what they actually hand over — gold and food pickups were naming the wrong amounts.
Dialogue lines without a portrait keep the portrait column indent.