Battle reaction system — your party reacts to what happens around them: the warrior praises a big kill, the thief flinches and rattles, each with its own symbol popping over their head
The weaver and the chaos witch have their real dialogue written; the weaver now names the Road and Fate
Choosing a character happens on the board — swaps and chain/counter prompts highlight the pick with a caret and outline, fade out anyone ineligible, and darken the board behind your party
Turn-order portraits show each player's available abilities
New elite encounter: a slime flood — a full board of slimelings with one rock to stand on
The shop's Hearty Meal and the campsite rest now play out the heal instead of snapping the bars full
The trainer always deals at least one card you can afford
Crystal pillars cast a real glow on the board
Shadows weigh every lamp in the room, so a shadow standing in another light gets filled in by it
Changed
Chains only bar the player whose own kill opened the window — a partner's kill re-opens the chain to them