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Grids & Goblins Playtest
›
Patches
›
Atlas Compressed
Atlas Compressed
Grids & Goblins Playtest
· published
6 days ago
All events
Read on Steam
💽 Patch Notes — v0.6.16
New
The
Goblin Archer
joins the roster
A lesser slime can now be absorbed by a greater one
The performance overlay is available from the Options menu
Changed
Every slime rung is now worth two of the rung below it (
Slime
40 → 30,
Slimer
80 → 60)
The
Goblin Ballista
takes normal damage once exposed, and can no longer fire through its own armor
All art now draws from packed texture atlases — faster loads and a smoother frame
The weaver leads with your progression between runs — first victory, towers, first death, boss outcomes — before the mechanics tips
Updated the
Slimeling
sprite
Recruit Rift is the recruit path; the old pick-one-of-two recruit scenario is retired
Fixed
Splitting a slime now conserves its health instead of doubling it
Only the bigger slime seeks out an absorb
Unlock All Abilities survives a reload, and its loadouts survive turning it off
Corrected the slime's vertical offset
VFX are pixel shaded to match everything else
The treasure chest no longer erases its own cast shadow
No more box around outlined sprites