Atlas Compressed

Grids & Goblins Playtest · published

💽 Patch Notes — v0.6.16

New

  • The Goblin Archer joins the roster
  • A lesser slime can now be absorbed by a greater one
  • The performance overlay is available from the Options menu

Changed

  • Every slime rung is now worth two of the rung below it (Slime 40 → 30, Slimer 80 → 60)
  • The Goblin Ballista takes normal damage once exposed, and can no longer fire through its own armor
  • All art now draws from packed texture atlases — faster loads and a smoother frame
  • The weaver leads with your progression between runs — first victory, towers, first death, boss outcomes — before the mechanics tips
  • Updated the Slimeling sprite
  • Recruit Rift is the recruit path; the old pick-one-of-two recruit scenario is retired

Fixed

  • Splitting a slime now conserves its health instead of doubling it
  • Only the bigger slime seeks out an absorb
  • Unlock All Abilities survives a reload, and its loadouts survive turning it off
  • Corrected the slime's vertical offset
  • VFX are pixel shaded to match everything else
  • The treasure chest no longer erases its own cast shadow
  • No more box around outlined sprites