Playtest Hotfix #4

Guns and Dragons Playtest · published

## 🔧 Features & Improvements### 1. Expanded key binding options.More actions can now be assigned to your preferred keys.### 2. Added Discord links to the ESC menu, bulletin board, and loading tips.It's now easier to join our community and share your feedback with the team.### 3. Improved Trap Dungeons.Traps now reduce only the time gauge instead of HP, and several progression-related issues have been fixed.### 4. Changed the unlock requirement for the Combat Training Area.It now unlocks after completing the Building Tutorial.### 5. Updated the appearance of explosive barrels.Their visuals have been improved to make them easier to recognize.## ⚡ Performance### 6. Applied GPU memory and NavMesh optimizations.Improved overall stability and performance in various gameplay situations.### 7. Changed the default frame limit on Windows to 150 FPS.Adjusted the default setting for a smoother out-of-the-box experience.## ⚖️ Balance### 8. Adjusted Cursed Crystals.They no longer deal damage and now apply only a slow effect.## 🐛 Bug Fixes- Fixed the visual effects of Judgment Ray so they display correctly.
- Fixed an issue where Lighthouse interactions could fail.
- Fixed missing melee attack animations in the Combat Training Area.
- Fixed an issue where clients joining a multiplayer lobby would not hear the lobby BGM.
- Fixed an issue where the game could become unresponsive when changing areas while the chat window was focused.
- Fixed locations where monsters could become stuck or fall out of the map.
- Fixed an issue where gamepad users could become stuck in the Options popup on the title screen.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible.If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share.💬 Join our Discord: https://discord.gg/3FmkeVEYNe