Playtest Hotfix #5

Guns and Dragons Playtest · published

## 🔧 Features & Improvements### 1. Improved Trap Dungeons.Players no longer take damage after failing a Trap Dungeon, and an issue where monsters could become stuck has also been fixed.### 2. Adjusted difficulty for solo and multiplayer play.Difficulty has been rebalanced to provide a more appropriate experience based on the number of players.### 3. Reduced Dash cooldown by 1 second.This change allows for a faster-paced combat experience.### 4. Added target indicators to material collection mechanics.Interactable targets are now easier to identify.### 5. Session codes are now visible even while connected to another session.### 6. Adjusted dialogue auto-advance timing.The auto-advance timer has been increased from 5 seconds to 12 seconds.### 7. Players can no longer enter Building Move/Demolition Mode while using a sunbed.This prevents unintended interactions.## ⚡ Performance### 8. Reduced loading times.Loading times for game startup and area transitions have been improved.### 9. Optimized memory usage.## 🐛 Bug Fixes- Fixed an issue where revived characters could not move after defeating a boss.
- Fixed an issue where Draco's weapon skill and basic attack could be activated at the same time.
- Fixed an issue where the slow effect was removed while in the downed state.
- Fixed an issue where some Altars did not interact correctly.
- Fixed an issue where key bindings could be displayed incorrectly.
- Updated various localization and in-game text.We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible.If you encounter any bugs or have suggestions for improvements or balance changes, feel free to join our Discord. The development team is reading everything you share.💬 Join our Discord: https://discord.gg/3FmkeVEYNe