Ardent: Rise Playtest · published
-Game difficulty scaling options introduced! “Scale by Player Count”: Scales enemy health and damage by number of players in the dungeon. “Full Trinity-based”: Enemies and damage at full, for Protector, Restorer, Destroyer role based combat. This setting can be changed in the Options menu
-Chat console now has General, Items, and Combat Log panels; Combat Log is still WIP
-Chat intro message now helps people understand the chat system and how you can join the Ardent Discord server to provide feedback
-Updated “Rogue Elements” boss encounter with proper status effect icons
-Fixed bugs with health regen and quests