Ardent: Rise Playtest · published
January 21, 2026
-Bug fix - Rogue Elements boss encounter no longer incorrectly targets the non-highest threat player
-Bug fix - Rogue Elements boss encounter fight barriers now correctly stop all participants from leaving an active encounter
-Bug fix - Clients in multi-player now correctly receive quest rewards and “Items console” records transaction
-Bug fix - Floating island visuals so that they spawn in advance of players encountering them (previously this would show up as empty terrain until the player was nearly on top of it)
-Bug fix - Updated incorrect character select details and visual components
-Added threat into Damage Visualizer. This is temporary. The visualizer will be re-worked to show healing and threat will be rendered as visual bars vs the text that is now
-Player characters now have Sheathed and Unsheathed weapon visuals (dynamic in and out of combat, can be triggered manually by pressing Z)