Ardent: Rise Playtest · published
-Audio is being implemented! Both in-world and UI audio is being implemented, but the effort is just getting started so for now, the audio is off by default. You can change this in the Main Menu under “Audio Options”. Just know that there are no built-in audio controls for volume and sounds will be hit and miss with placeholders for a while
-Added in blocked damage amount visibility in log
-Adjusted player spawn position so it’s more aligned with the initial path and camera angles center behind player
-Fixed bug with ensuring players stay grounded on steeper inclines
-Fixed bug with ability VFX spawn positions
-Fixed bug with “Rogue Elements” boss encounter where the encounter wasn’t resetting properly upon wipe
-Fixed bug with animation mismatch across clients