Ardent: Rise Playtest · published
-Reduced Crownbreaker initial damage and DOT damage
-Reduced chance for Fate:Crownbreaker to instantly kill Crownbreaker targets
-Increased duration of Shatterpulse and reduced its cooldown; Shatterpulse also has a chance to apply Madness on every tick now
-Fixed bug with Fracture where it wasn’t taking into account Madness stacks
-Fracture damage multipliers have been re-worked
-Fracture applies 25% of damage done to up to 2 nearby targets
-Tendrils damage has been increased
-Increased Breach cooldown and damage
-Breach now refreshes Warbrand on the target its cast on as well as other nearby targets and does even more damage to Warbrand targets
-Siege’s damage is increased and chance to reset the Breach cooldown has been increased
-Cataclysm damage has been increased
-Calamity abilities now do more damage on Warbrand target