20260827.01

Ardent: Rise Playtest · published

-Adjusted the Rogue Elements boss encounter mechanics and the timing of Ulnar Shock has been adjusted to be 30 second after Crystalline Shell is recast
-Rogue Elements encounter now ends with a chest that spawns to give loot rather than looting Thauldrak directly
-There are now additional commands in the game for admin controls to teleport, set health, and other functions
-Condensed all of the in-game sub-menus into a tabbed menu that contains all options in window
-Dynamic targeting is now the default value instead of hard tab target
-The lighting for “The Fall of Seljin’s Honor” dungeon is now brighter overall
-Warbrand now has a chance to give the casting mage the Siege Engine status effect, making their next Siege instant cast and do more damage
-Verdict of the Grove cooldown has been reduced and it’s heal capability has been increased
-Dragon’s Blood Resin HoT ticks that crit now grant the casting druid mana back
-Dragon’s Blood Resin now has a 2% dmg reduction per stack, up from 1%
-The Druid wolf form speed increase now 50% up from 30%
-Fixed major bug with client targeting where the targeting UI would lose the active target for clients
-Fixed bug where the boss encounter wasn’t ending combat state for players
-Fixed bug where cosmetic slot items were not displaying for client players
-Fixed bug with projectile collision height with the Rogue Elements bosses
-Fixed bug where exiting the keybinding window while actively editing a keybind froze all the abilities
-Fixed bug with Heart of Nature where overhealing was triggering pop up values even when no healing was occuring