Playtest patch 0.7.5.2

Helrift Playtest · published · build 21417175

NPC

  • Increased Giant Tree collider size so it is easier to target

  • Giant tree stomp attack cooldown increased and target range reduced

  • Removed regeneration from mountain dragon for now

  • Added new boss mob ready for PvP week

  • NPC's now have the ability to spawn minions during combat

  • NPC's can now do stamina drain with attacks

  • Lowered the run speed of Hellhound and Werewolf slightly so that you can outrun them

  • Giant Toad damage reduced by about 33% on all 3 attacks

  • Fixed NPC's moving while in casting or attacking animation so they don't slide

Items

  • Added unique 2 handed melee weapon that also allows you to cast with a unique cast animation ready for PvP week

  • Fixed coatings applying to items they should not apply to

  • Fixed archer bracers and hoods floor visual

Party

  • Experience sharing is now enabled through parties. You must be 50m distance of the XP source (e.g. the dead NPC) to receive your share of the experience (~3 screens away at full zoom).

  • Note: Experience Multipliers are applied AFTER shared experience is received.

UI

  • Added placeholder image for equipment slots on the equipment screen

  • Fixed Max Mana incorrectly showing as Max Health on item stats

VFX

  • NPC damage vfx can now be configured with offsets and multiple spawn points. Some NPC's updated with this change to improve visuals

Combat

  • Zerk bonus has been re-instated to magic splash damage. Instead, ALL multipliers and crit damage are only 33% as effective on AOE hits, making it easier to tune and scale

Core

  • You can no longer die from DOTs (Poison, Burn etc.) when in a safe zone or building

  • Added some basic control tutorial popups for first login to help players understand movement, peace mode and running. This will be improved and expanded.

  • Fixed an issue with unlocked spell saving that would break if new spells were added