Helrift Playtest · build 21417175 · published
Increased Giant Tree collider size so it is easier to target
Giant tree stomp attack cooldown increased and target range reduced
Removed regeneration from mountain dragon for now
Added new boss mob ready for PvP week
NPC's now have the ability to spawn minions during combat
NPC's can now do stamina drain with attacks
Lowered the run speed of Hellhound and Werewolf slightly so that you can outrun them
Giant Toad damage reduced by about 33% on all 3 attacks
Fixed NPC's moving while in casting or attacking animation so they don't slide
Added unique 2 handed melee weapon that also allows you to cast with a unique cast animation ready for PvP week
Fixed coatings applying to items they should not apply to
Fixed archer bracers and hoods floor visual
Experience sharing is now enabled through parties. You must be 50m distance of the XP source (e.g. the dead NPC) to receive your share of the experience (~3 screens away at full zoom).
Note: Experience Multipliers are applied AFTER shared experience is received.
Added placeholder image for equipment slots on the equipment screen
Fixed Max Mana incorrectly showing as Max Health on item stats
NPC damage vfx can now be configured with offsets and multiple spawn points. Some NPC's updated with this change to improve visuals
Zerk bonus has been re-instated to magic splash damage. Instead, ALL multipliers and crit damage are only 33% as effective on AOE hits, making it easier to tune and scale
You can no longer die from DOTs (Poison, Burn etc.) when in a safe zone or building
Added some basic control tutorial popups for first login to help players understand movement, peace mode and running. This will be improved and expanded.
Fixed an issue with unlocked spell saving that would break if new spells were added