Psycho Armor. Endless Arena. Secrets Behind Waterfalls.

major update

Mercy Incore · published

EXPLORATION

  • New areas within old locations. More interconnected level design and secret areas

  • Action + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines…

  • Added an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it.


TECHNO DIMENSION INHABITANTS

  • New character — Leech Core. No longer just a techno-armor, but a being with a weird sense of beauty.

  • Dialogues rewritten. Characters feel more alive, conflicts more intense.

COMBAT

  • Enemies are now more varied. Their blood can now stain larger, more spacious arenas.

  • You can now fight your own medieval version.

  • Stronger enemies and bosses require more deliberate and precise duels.


HUD

  • Energy bar is now more readable. Low-energy state feedback improved.

  • Improved menu navigation.


INTUITIVENESS & READABILITY

  • THRUST — new movement animation, now more intuitive for ramming enemies and environments.

  • SCYTHE & SWORD swapped on the gamepad to match the classic light/heavy attack layout.

  • JET JUMP is now triggered like traditional a double jump.

  • Improved lighting of the main character.


PROLOGUE & TUTORIAL

  • First 5 minutes now focus on juicy gameplay and core combat tools.

  • New tutorial format with short videos.

  • Advanced techniques for action players added: parry, launch, and aerial combat tutorial


Next step — Murcielago’s attack movelist in the menu

Psycho Armor. Endless Arena. Secrets Behind Waterfalls. · Mercy Incore patch notes · SteamPeaks