Soulstonia Playtest · public · first seen
Implemented Autopilot Goals
Implemented goal queueing
Implemented Grasslands quests
Implemented hostile enemies spawning at night
Added region discovery
Added village discovery
Randomized village names
Implemented crafting multiple items at once
Implemented Runecarving goals
Implemented Thieving goals
Added Construction support to collection goals for planks
Implemented stack splitting in banks
Added a randomize button to the character creator
Made coins account-bound
New recruits now receive a starter item relevant to their class
New recruits now spawn with a full toolbelt
Added new loading screen visuals
Completed the Pre-Alpha Gameplay Trailer
Added substeps to goals
Added a task completion popup with a coin reward
Fast Forward now supports both toggle and hold controls
Added Ctrl-click to drop inventory items
Clicking during dialogue cutscenes now skips them immediately
Long-distance camera pans now use a fade transition
Added hostility icons above aggroing NPCs
Added village entrance notifications
Added level requirements to the quests modal
Completed quests now appear crossed out in the quest panel
HUD keyboard prompts now reflect custom key bindings
Increased bank and shopkeeper interaction radii
Picking up a rune now opens the spellbook when the inventory or no panel is open
Runecarving now opens the spellbook
Idle Goals now wait for depleted stalls, veins, and NPCs to respawn before seeking another target
Only newly acquired items now count toward goal progress
Summoners now stop their current task when its goal is complete
Updating a goal now preserves its progress
Closing the Goals panel during goal creation now restores the cached goal
Switching to the goal list no longer resets the Create Goal panel
Closing the Goals panel now resets the goal creation view and restores the goal list
Renamed Collection goals to Gathering and Crafting goals to Production
Replaced the Dreams section in the Traits panel
Fixed leaderboard entries not loading
Fixed loading dead Summoners
Fixed an infinite dialogue loop involving the second Summoner
Fixed item pickups granting two of every item
Fixed broken language options
Prevented bank withdrawals when inventory is full
Capped crafting quantities at the maximum amount possible
Fixed Runecarving not contributing to goal progress
Fixed randomized Summoner names not saving correctly
Fixed current village detection
Fixed missing item tooltips in the Create Goal panel
Fixed locked requirement indicators for items sourced from objects in the Create Goal panel
Fixed accidental modal closing from clicks passing through panels
Fixed the HUD duplicating when recruiting a second Summoner
Night-spawning enemies now wait until the welcome quest is complete
Prevented aggro and incoming damage while an interaction modal is open
Object interactions now check skill requirements
Quest giver icons now account for quest level requirements
Changed recommended levels back to required levels
Prevented casting Summon Colossus and Summon Foe inside villages
Added item filtering rules to conjure item spells
Added dedicated enemy data for night spawns, with consistent species across regions
Reduced Jungle forest density
Increased the spawn probability of regular enemy NPCs
Reduced the spawn probability of points of interest
Removed Colossi from the Grasslands
Prevented beacons from spawning as points of interest
Reduced the fog of war discovery radius around the player
Increased fog of war height
Increased the object transparency radius around the cursor
Increased light intensity for night-spawning enemies
Fixed fishing spots spawning too far into the water to reach
Slightly increased the automatic item pickup radius
Reduced the loot drop radius
Prevented market guards from spawning during You Kant Do That
Bones now only drop while Bone Collector is the current quest
Marked Candy as a quest item
Added Dragon Scales to the quest items list
Raw Meat now correctly lists the meat stall as its source
Added loot pickup notifications
Discovery and pickup notifications now only appear for the party leader
Removed repeated pickup notifications for identical unstackable quest step rewards
Removed simple item pickup notifications
Prevented repeated village welcome-back messages
Hidden tombstone revival notifications when there is only one Summoner
Fast Forward now only cancels for cinematic dialogue
The bank button in the Goals panel now exits super zoom
Fixed super zoom camera panning speed to account for game speed
Added Wishlist Now buttons to the main menu and pause menu
Damage taken by the player now displays red damage text
Summoner health bars now hide at full health
Removed misses from floating damage text
Fixed speech bubbles displaying incorrectly during dialogue cinematics
Fixed the first speech bubble not appearing correctly in dialogues
Added more space for speech bubbles
Reduced the size of object discovery and item pickup notifications
Fixed audio stingers being cut off by concurrency settings
Fixed quest step completion audio stingers not playing
Soulstone tooltips now correctly list Summoning as their skill requirement
Crafted item notifications now say “Crafted” instead of “Picked Up”
Fixed item pickup notifications incorrectly saying “New Discovery”
Removed coin values from item pickup notifications
Updated the Construction skill icon to a crossed saw and hammer
Updated the village discovery icon to match the region discovery icon
Added a tooltip, “Deposit All” label, and simplified icon to the bank deposit button
Bank quantity sliders no longer appear for single-item stacks
Selecting a single-item stack now closes other quantity sliders
Clicking an empty inventory slot in the bank now closes the quantity slider
Bank item tooltips now hide while their quantity slider is open
Adjusted bank quantity slider positions in the first and last inventory columns
Canceling a task now clears the current idle activity skill
The goal reward panel now only shows the goal’s total quantity
Hidden Delete and Edit buttons while creating a new goal
Added an empty-name warning when hovering over Confirm in the character creator
Hovering over a new recruit now displays the hand cursor
Updated the sawmill description to explain planks
Clarified the beacon tooltip
Removed the quest points label from the quest reward modal
Increased letter spacing on item stack counts
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4494851 | 3159935126479667101 | 7729253413328393305 |