Build 25272568

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Soulstonia Playtest · public · first seen

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Patch notes · published by the developer

Playtest Patch 1: Idle Goals, New Quests & Nighttime Enemies

On Steam

Changes

  1. Implemented Autopilot Goals

  2. Implemented goal queueing

  3. Implemented Grasslands quests

  4. Implemented hostile enemies spawning at night

  5. Added region discovery

  6. Added village discovery

  7. Randomized village names

  8. Implemented crafting multiple items at once

  9. Implemented Runecarving goals

  10. Implemented Thieving goals

  11. Added Construction support to collection goals for planks

  12. Implemented stack splitting in banks

  13. Added a randomize button to the character creator

  14. Made coins account-bound

  15. New recruits now receive a starter item relevant to their class

  16. New recruits now spawn with a full toolbelt

  17. Added new loading screen visuals

  18. Completed the Pre-Alpha Gameplay Trailer

  19. Added substeps to goals

  20. Added a task completion popup with a coin reward

  21. Fast Forward now supports both toggle and hold controls

  22. Added Ctrl-click to drop inventory items

  23. Clicking during dialogue cutscenes now skips them immediately

  24. Long-distance camera pans now use a fade transition

  25. Added hostility icons above aggroing NPCs

  26. Added village entrance notifications

  27. Added level requirements to the quests modal

  28. Completed quests now appear crossed out in the quest panel

  29. HUD keyboard prompts now reflect custom key bindings

  30. Increased bank and shopkeeper interaction radii

  31. Picking up a rune now opens the spellbook when the inventory or no panel is open

  32. Runecarving now opens the spellbook

  33. Idle Goals now wait for depleted stalls, veins, and NPCs to respawn before seeking another target

  34. Only newly acquired items now count toward goal progress

  35. Summoners now stop their current task when its goal is complete

  36. Updating a goal now preserves its progress

  37. Closing the Goals panel during goal creation now restores the cached goal

  38. Switching to the goal list no longer resets the Create Goal panel

  39. Closing the Goals panel now resets the goal creation view and restores the goal list

  40. Renamed Collection goals to Gathering and Crafting goals to Production

  41. Replaced the Dreams section in the Traits panel

  42. Fixed leaderboard entries not loading

  43. Fixed loading dead Summoners

  44. Fixed an infinite dialogue loop involving the second Summoner

  45. Fixed item pickups granting two of every item

  46. Fixed broken language options

  47. Prevented bank withdrawals when inventory is full

  48. Capped crafting quantities at the maximum amount possible

  49. Fixed Runecarving not contributing to goal progress

  50. Fixed randomized Summoner names not saving correctly

  51. Fixed current village detection

  52. Fixed missing item tooltips in the Create Goal panel

  53. Fixed locked requirement indicators for items sourced from objects in the Create Goal panel

  54. Fixed accidental modal closing from clicks passing through panels

  55. Fixed the HUD duplicating when recruiting a second Summoner

  56. Night-spawning enemies now wait until the welcome quest is complete

  57. Prevented aggro and incoming damage while an interaction modal is open

  58. Object interactions now check skill requirements

  59. Quest giver icons now account for quest level requirements

  60. Changed recommended levels back to required levels

  61. Prevented casting Summon Colossus and Summon Foe inside villages

  62. Added item filtering rules to conjure item spells

  63. Added dedicated enemy data for night spawns, with consistent species across regions

  64. Reduced Jungle forest density

  65. Increased the spawn probability of regular enemy NPCs

  66. Reduced the spawn probability of points of interest

  67. Removed Colossi from the Grasslands

  68. Prevented beacons from spawning as points of interest

  69. Reduced the fog of war discovery radius around the player

  70. Increased fog of war height

  71. Increased the object transparency radius around the cursor

  72. Increased light intensity for night-spawning enemies

  73. Fixed fishing spots spawning too far into the water to reach

  74. Slightly increased the automatic item pickup radius

  75. Reduced the loot drop radius

  76. Prevented market guards from spawning during You Kant Do That

  77. Bones now only drop while Bone Collector is the current quest

  78. Marked Candy as a quest item

  79. Added Dragon Scales to the quest items list

  80. Raw Meat now correctly lists the meat stall as its source

  81. Added loot pickup notifications

  82. Discovery and pickup notifications now only appear for the party leader

  83. Removed repeated pickup notifications for identical unstackable quest step rewards

  84. Removed simple item pickup notifications

  85. Prevented repeated village welcome-back messages

  86. Hidden tombstone revival notifications when there is only one Summoner

  87. Fast Forward now only cancels for cinematic dialogue

  88. The bank button in the Goals panel now exits super zoom

  89. Fixed super zoom camera panning speed to account for game speed

  90. Added Wishlist Now buttons to the main menu and pause menu

  91. Damage taken by the player now displays red damage text

  92. Summoner health bars now hide at full health

  93. Removed misses from floating damage text

  94. Fixed speech bubbles displaying incorrectly during dialogue cinematics

  95. Fixed the first speech bubble not appearing correctly in dialogues

  96. Added more space for speech bubbles

  97. Reduced the size of object discovery and item pickup notifications

  98. Fixed audio stingers being cut off by concurrency settings

  99. Fixed quest step completion audio stingers not playing

  100. Soulstone tooltips now correctly list Summoning as their skill requirement

  101. Crafted item notifications now say “Crafted” instead of “Picked Up”

  102. Fixed item pickup notifications incorrectly saying “New Discovery”

  103. Removed coin values from item pickup notifications

  104. Updated the Construction skill icon to a crossed saw and hammer

  105. Updated the village discovery icon to match the region discovery icon

  106. Added a tooltip, “Deposit All” label, and simplified icon to the bank deposit button

  107. Bank quantity sliders no longer appear for single-item stacks

  108. Selecting a single-item stack now closes other quantity sliders

  109. Clicking an empty inventory slot in the bank now closes the quantity slider

  110. Bank item tooltips now hide while their quantity slider is open

  111. Adjusted bank quantity slider positions in the first and last inventory columns

  112. Canceling a task now clears the current idle activity skill

  113. The goal reward panel now only shows the goal’s total quantity

  114. Hidden Delete and Edit buttons while creating a new goal

  115. Added an empty-name warning when hovering over Confirm in the character creator

  116. Hovering over a new recruit now displays the hand cursor

  117. Updated the sawmill description to explain planks

  118. Clarified the beacon tooltip

  119. Removed the quest points label from the quest reward modal

  120. Increased letter spacing on item stack counts

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