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Spell Fragments : Forbidden Magic Edition · public · first seen

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Patch notes · published by the developer

Alpha 0.1.118

On Steam

- Added 3 new spells (obtainable in Dungeon 1)
- Added 5 new artifacts (add to the Power of magic)
- Changed so that the attack power of weapons and equipment is applied 1 time per spell and distributed according to the projectile count
- Adjusted the mana consumption during gaseous form and spectral form
- Changed so that jump height greatly increases while the potion "Starlight" is in effect
- Adjusted the increase amount of the artifact "Increased Jump Height" to 2x
- Fixed an issue where a midair jump was lower than a jump from the ground
- Adjusted the idle position and stance of the weapon "Floating sword"
- Fixed an issue where the weapon "Floating sword" reacted to enemies out of its reach and swung at nothing
- Changed the descriptions of some barrier magic
- Fixed an issue where barrier magic stopped following the player when destroyed and left its effect behind
- Changed the effect when a status ailment occurs
- Changed the representation when taking damage over time from a status ailment to be more subdued
- Added a setting to the settings screen to change the representation when taking damage over time from a status ailment
- Fixed an issue where the damage numbers for damage over time from status ailments were not displayed
- Improved the hit detection for some enemy attacks
- Changed so that enemies that drop more experience and items than usual appear at random in Dungeon 1
- Changed so that enemy levels on Floor 1 do not vary, only on Normal difficulty in Dungeon 1
- Removed the altar at the home base
- Moved the tutorial for the altar at the home base to Dungeon 1
- Changed the visual effect when claiming an artifact
- Fixed an issue where the type could not be selected at the altar at the start of each floor in Dungeon 1
- Changed the visual effect of portals
- Fixed the size and placement angle of treasure chests in dungeons
- Fixed an issue where some treasure chests and special objects could become buried in the ground
- Changed the display of mana cost, casting time, and cooldown for the built tree on the magic construction screen to be easier to read
- Removed the layout change button on the magic construction screen and changed the layout to be switched from the settings screen
- Adjusted the UI of the fragment list and the item list
- Added a setting to the settings screen to switch the frame color in the item and fragment lists (off by default)
- Fixed an issue where the Follow parameter of fragments was not displayed in the details panel
- Fixed the keyword description for the Follow parameter of fragments
- Adjusted the appearance of the HUD gauges for the player, enemies, and bosses
- Added a setting to the settings screen to switch the HUD layout
- Changed the fragment details on the shop screen to the same size as those for equipment
- Fixed an issue where the item details switched while confirming a purchase on the shop screen
- Fixed incorrect data when buying back an item on the shop screen
- Added sound effects to the buttons of confirmation dialogs
- Changed the portal's map icon to be displayed at all times before you approach it
- Changed the portal's map icon to be easier to see
- Fixed an issue where portals, allies, and pins disappeared from the compass bar when you moved away
- Changed pins on the minimap and the full map to use each player's identification color
- Changed ally icons on the minimap and the full map to face the direction each player is looking
- Fixed an issue where the arrows indicating the direction of portals and similar markers outside the display range did not appear on the minimap and the full map
- Fixed an issue where the English text for some items was missing

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