New mission types: Added Survival and Turret Killer sectors, with radar guidance for turret targets. Survival starts at two minutes and grows longer as you progress.
Boss rings: Face the Kiln Warden every fifth sector ring. Defeating the enforcer restores the ring’s normal missions.
Improved extraction: Dropship sites now appear closer when called. Board within the two-minute window.
Controller support: Added controller movement, aiming, zoom, mobility, extraction, and clearer menu navigation.
Customizable controls: Remap keyboard, mouse, and gamepad actions with saved bindings and reset options.
Weapon fire groups: Assign weapons to four independently remappable groups from the Mech screen.
Mission briefings: Review objectives, threat, and expected loot level before deploying.
Easier equipment decisions: Newly acquired parts are highlighted, and merchant offers now compare against equipped gear.
Clearer combat HUD: Added adjustable HUD sizing, improved hull and shield indicators, and a mobility-ready cue. Floating damage numbers can be toggled in Gameplay Options.
Combat fixes: Corrected field-weapon damage and fire rates at lower framerates. Fixed drone attack timing, aiming, and false charge effects.
Kiln Warden improvements: Attacks now fire from the correct weapons, follow their mounts, and deal damage that matches their warning shapes.
Enemy improvements: Reworked reinforcements, fixed the Enemy Density setting, and improved navigation around structures. Flying enemies now climb over walls.
Audio and visuals: The battlefield grid pulses with the soundtrack. Improved weapon audio during heavy combat, fixed lingering Lightning Gun sounds, and corrected muted-music behavior.
Display and stability: Added a saved windowed-resolution selector, fixed HUD alignment after resizing, reduced wall-rendering overhead, and fixed startup and Easy Gunnery crashes.