Build 25244056

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Core Reset Playtest · public · first seen

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Patch notes · published by the developer

Update Notes for Sep 10th

On Steam
  • Expanded battlefields: Explore connected roads, sprawling strongholds, walls, gates, and hidden destructible loot crates.
  • New mission types: Added Survival and Turret Killer sectors, with radar guidance for turret targets. Survival starts at two minutes and grows longer as you progress.
  • Boss rings: Face the Kiln Warden every fifth sector ring. Defeating the enforcer restores the ring’s normal missions.
  • Improved extraction: Dropship sites now appear closer when called. Board within the two-minute window.
  • Controller support: Added controller movement, aiming, zoom, mobility, extraction, and clearer menu navigation.
  • Customizable controls: Remap keyboard, mouse, and gamepad actions with saved bindings and reset options.
  • Weapon fire groups: Assign weapons to four independently remappable groups from the Mech screen.
  • Mission briefings: Review objectives, threat, and expected loot level before deploying.
  • Easier equipment decisions: Newly acquired parts are highlighted, and merchant offers now compare against equipped gear.
  • Clearer combat HUD: Added adjustable HUD sizing, improved hull and shield indicators, and a mobility-ready cue. Floating damage numbers can be toggled in Gameplay Options.
  • Combat fixes: Corrected field-weapon damage and fire rates at lower framerates. Fixed drone attack timing, aiming, and false charge effects.
  • Kiln Warden improvements: Attacks now fire from the correct weapons, follow their mounts, and deal damage that matches their warning shapes.
  • Enemy improvements: Reworked reinforcements, fixed the Enemy Density setting, and improved navigation around structures. Flying enemies now climb over walls.
  • Audio and visuals: The battlefield grid pulses with the soundtrack. Improved weapon audio during heavy combat, fixed lingering Lightning Gun sounds, and corrected muted-music behavior.
  • Display and stability: Added a saved windowed-resolution selector, fixed HUD alignment after resizing, reduced wall-rendering overhead, and fixed startup and Easy Gunnery crashes.
  • Credits: Added a Credits screen in the Mech Bay.
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