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Mirklurk: Every Step Matters · public · first seen

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Major update · published by the developer

Patch 0.8.0.0 - Taming the Mirk!

On Steam

I have to start with asking for a small favor: Sales are extremely low so I would really appreciate if you left a review + maybe recommended the game to a buddy - it really helps! Thanks in advance! <3

This patch adds the following:

  • A new set of skills, related to foraging and surviving off the lands.

  • 40+ new items, most are berries, seeds, new recipes, placeable camp-site stuff like canopies, etc.

  • Map Ledger item, in which you can gather all your maps.

  • 2 new enemies lurk the Mirk for you to discover and survive!

  • 2 new types of trees and new 3 harvestable nature tiles: cranberries, turnips and watercress.

  • You can now harvest those thorny bramble vines, in search/examine mode.

  • One new unique location with a new NPC. (The winner of the recently held contest can now be found out there ^^ )

This patch changes the following:

  • You can now rotate items held with the cursor. Default key is E.

  • You now get XP for crafting items and starting fires. The XP will decrease as the player levels up, and eventually be 0.

  • Placing items is much better communicated with brighter colors, clearer frames, etc.

  • There is now a chopping animation when harvesting parts of trees.

  • Improved when pathfinding symbols are shown, making the game less flickery.

  • Clearer highlight of which tree part is highlighted + branches are easier to select.

  • Grass will spread more slowly to new tiles and it will grow slower in the beginning.

  • Poison Arrows are now made with flint arrows. Two new poison arrows have been added, and they require iron arrows instead. These can only be crafted at stations.

  • Balanced the price of arrows. It was based on the ingredients but didn't take into account

    that you craft several at a time.

  • Glowing bugs can now give up to 15 extra skill points, not unlimited.

  • You can now stack Glowing Bugs up to 5, instead of just 1.

  • Sheltered status effect has a more specific percentage and you can now have stronger shelter as well.

  • New trees will spawn when revisiting areas.

  • Added missing particle effects to placed torches.

  • If the player wants to experiment with translations, this should work better now, but language-specific characters can still go missing.

  • Torches go out when drowning as well.

  • Eggs give 15% satiation instead of 12. Beetles 4, instead of 3.

This patch fixes the following:

  • Fixed some inconsistency and clunkiness where the player ended turn by trying to perform

    actions which cost more than the current AP.

  • Fixed an issue in which dungeon would be saved as totally empty areas, which caused crashes

    as soon as the player tried to move. Previously empty caves will re-gen and should work just fine.

  • Fix a glitch in which the player got endless lilypad flowers.

  • Fixed an issue in which enemies chose the wrong attack spot in the player's grid, making them less dangerous.

  • You can no longer raft through docks.

  • When searching for coal or harvesting certain animals (like Nightmares) you will no longer get overstacked items.

  • When selecting a tree to harvest, the menu will no longer appear empty occasionally.

That is it for now! =)
This stuff really makes the Mirk feel more alive and there is so much more to discover out there now!

As always: Should this patch cause anything unforeseen, I stand very ready for a hot fix, so just let me know!

A billion thanks for your support, feedback and patience!
Best wishes and lots of love! <3
//Mattias

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