Build 25196598

build

From The Dark · public · first seen

PICS live
1
Branches
1
Depots changed
Download delta
22:27 UTC
Time · UTC
Patch notes · published by the developer

v0.5.1 Update

On Steam

Greetings!

Small list of changes today.

Gameplay Changes

  • Made health potions a little rarer on medical shelves.

  • Potion effects in the Info Menu will now read the affected stats on hover.

  • Ice Bow attack cooldown increased from 0.7s -> 1.0s.

  • Thunderbolt bonus speed increased from 0 -> 4.

  • Ionized Orb will now discharge closer to the ground, hitting smaller enemies.

  • Sand Elemental's shields now spin 10% slower.

  • Ion Concentration is now 25% smaller.

  • Ion Concentration will now only be triggered by enemies within proximity.

  • Sheriff's Magnum now reloads a little quicker.

  • Sheriff's Magnum ammo count is now displayed, and will update with every shell loaded/fired.

  • Reduced Labyrinths Flood Light chance to activate from 18% -> 13%.

  • The Wanderer has disappeared.

Visual Changes

  • Added human bones scattered across Labyrinths.

  • The scroll bar in the list of journals is no longer visible.

  • The Weaponsmith GUI will now keep the selected item highlighted.

  • Frosted Staff now has use particles.

Story Changes

  • Added 5 journals.

Fixes & Optimizations

  • Fixed the occasional empty journal (for real this time).

  • Optimized Effect Identifiers.

  • Items will no longer be automatically picked up when dropped if "Approach To Interact" is enabled.

  • Boss doors no longer have obvious clipping.

  • You can no longer use Right Click to scroll through journals.

  • Executioner's slash will now damage damageables, like crates, or breakable boards.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
386662174117967814115873328984926679340566967