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Patch notes · published by the developer

Patch Notes - 9/7/2026

On Steam

Gameplay / UI / UX

  • Added a telemetry widget that reports on the following. This tool will aid in debugging issues with vehicle stability and inputs. Especially in cases of recorded gameplay. After the playtest, there will be an option in gameplay settings to toggle off the telemetry widget.

  • Upgrade values now show in the "Run Over" screen next to the run stats

  • In Custom mode, there is now a banner on the top of the screen that disclaims that leaderboards and achievements are disabled

    • In a future update, custom tracks may be eligible for leaderboard runs and achievements as long as traffic is enabled

Braking Changes

  • Greatly improved stability when braking while cresting a hill by making the following changes to braking:

    • Brakes are now only applied when all four wheels are in contact with the ground

      • When cresting hills at high speeds, it is common for one or more wheels to briefly lift off the road, even if it is not visually obvious. Previously, braking during these moments could cause the tires still in contact with the road to “bite” unevenly, resulting in a violent spinout.  This was especially noticeable with high tire grip from Handling upgrades combined with high braking force from Brake upgrades. The effect could be amplified even further on tilted sections of track, where the car may become slightly airborne at an angle and the tires touch back down unevenly.

    • Downforce is now applied while braking

      • This helps keep all four tires planted when cresting a hill, further improving stability under heavy braking.

    • Braking upgrade scale is now 1-10 instead of 1-50.  Actual braking values at min/max and between remain unchanged

    • The rate at which the braking upgrade scales has been brought more a bit more in-line with other upgrades.  Previously, it could be maxed out too quickly.

Handbraking Changes

  • Reworked handbraking to be more predictable and stable on average

  • Fixed a bug that, if holding handbrake into the upgrade selector, the car would become "locked" into a handbraking physics state

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