ALL GAS Playtest
Playing now
0Sampling since 04:36 UTC
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0Sampling since 04:36 UTC
All-time peak
27 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes - 9/6/2026 Gameplay: · Added the ability to report bugs that occurred in specific runs from the "Run Over" screen. It allows the user to send important (but anonymous) information about the specific run / game instance / system in the report. This should greatly enhance the developer's ability to replicate issues and fix them. · Added the ability to save tracks from the "Run Over" screen so they can be re… | 25160882 | |
| Patch Notes - 9/3/2026 UI / UX: · Redesigned the Main Menu UI / improved navigation for controller and mouse · Traffic in the background of main menu now randomize their aesthetic like they do during runs · Added "Wishlist" button to main menu · Links inside the Credits menu and the bug report form now open inside the Steam Overlay browser instead of external browser Bug Fixes: · The engine sound now pauses during up… | — | |
| Patch Notes - 8/29/2026 Gameplay: · Added track creator · Added "No Traffic" mode (upgrades are unlimited) Bug Fixes: · Fixed an issue when selecting upgrades quickly that could cause teleporting and driving while in the upgrade selector · Rounded horsepower and braking to 1 decimal place in the pause menu | — | |
| Patch Notes 8/27/2026 Gameplay Updates: · Added reverse (experimental) Bug Fixes: · Reworked how the track is initially generated and extended. It should no longer be possible for the track to overlap itself in the beginning of a run (or at all) · When the track tries to extend, it should now always succeed instead of sometimes getting stuck · Curbs should no longer overlap other curbs · Fixed a bug that, if enterin… | — | |
| Patch Notes - 8/25/2026 Gameplay Updates: · Passed traffic now physically shrinks down shortly after being passed instead of disappearing abruptly · The initial length of the track has been halved to halve the initial loading time (again) · Acceleration has been capped to 2,000 horsepower · New gameplay settings are available: · Default viewing perspective setting now works as intended · Added a "Speed Units" setting… | 24940024 | |
| Patch Notes - 8/23/2026 #2 Gameplay: - Brake input now allows for partial input (i.e. with gamepad triggers) - Graphics settings are now notated as Low, Medium, High, and Ultra instead of numerically Performance Optimizations: - Decreased initial road count by half to cut the initial load time in half Bug Fixes: - Fixed cursor showing after upgrade selected - Fixed braking and throttle inputs dropping during upgrade sele… | — | |
| Patch Notes - 8/23/3036 Gameplay updates: - The track is now infinite instead of a fixed length - The rear view camera in 3rd person now snaps instead of rotates - The camera stiffness setting now continues to work as expected, even after switching to the rear view camera Performance Optimizations: - Maximum traffic count has been reduced from 150 to 100 to reduce CPU workload. Further optimizations coming in a future… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 06:07 | No patch notes · unannounced build | 25161722 | public | 1 | — |
| 7 Sep 2026new | Mon | 05:54 | No patch notes · unannounced build | 25161609 | public | 1 | — |
| 7 Sep 2026new | Mon | 05:33 | No patch notes · unannounced build | 25161381 | public | 1 | — |
| 7 Sep 2026new | Mon | 04:35 | Patch Notes - 9/6/2026 | 25160882 | public | 1 | — |