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Patch notes · published by the developer

Performance update

On Steam

Live Update 0.1.8.15

Performance

  • This update should significantly improve 1% low FPS. We’re happy with the results, and you’ll most likely notice the biggest difference in Endless.

  • Any spells that fire a large number of projectiles should also benefit from this change. The game should feel smoother overall, and performance should remain relatively steady.

  • The game should also run better on older hardware and put less strain on the CPU. It will benefit significantly from CPUs with more cores, as projectiles, AoE, and most calculations are now processed in parallel across the available CPU cores.

Misc

  • Damage numbers are now grouped together when you shotgun an enemy. Taking 20 projectiles at the same time should now show 1 combined damage number instead of a huge blob of text.

    • This also means that the number of calculation required to deal damage as been lowered

Balancing

  • Cross Judgment Of Poison behavior has also changed:

    • The projectile now has a chance to fire itself again in a random direction (65% by default), and each additional Chain Count increases this chance by 1%, up to a maximum of 90%.

  • Corroded Blade Of Blooming now launches 6 → 8 Sub Projectiles.

If you feel something should be prioritized, feel free to share what you think!

PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!

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