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Patch notes · published by the developer

Update: Co-op Polish

On Steam

Co-op

  • Your teammates' soldiers now carry their full combat presence to your screen: arrows and shots in flight, hits landing, melee, and the heavy note of a soldier going down.
  • Addressed a freeze where a player caught in a dialogue moment could be stuck after their teammate finished a card pick, which could also stop upgrade cards from being offered for the rest of the run.
  • Addressed a case where rejoining a co-op run could hand a player the same dawn recruitment card twice.
  • In regular runs, when a captain goes down, both the downed player and their teammates can see the countdown to getting back up.


Co-op sync is something we are still watching closely. These are what we have found and addressed so far; if anything still feels off in your run, an F8 report is the fastest way to reach us.

Presentation

  • The execution mark over a wounded enemy is now a skull sigil: readable at a glance, and it stays clear of the enemy it marks.

Under the hood

  • We built automated co-op tests that exercise both sides of a two-player session, and the suite is still growing.
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