Build 23948303

build

Mark of Cain · public · first seen

PICS live
1
Branches
2
Depots changed
Download delta
20:40 UTC
Time · UTC
Major update · published by the developer

Summer Giga Patch

On Steam

STABILITY & PERFORMANCE

-----------------------

  • Save corruption protection, Saves now use atomic write (temp file + rename). No more lost settings from crashes mid-save.

  • Steam offline mode, Game no longer crashes when launched without Steam. Falls back gracefully.

  • JSON map validation, Broken map files now show a clear error instead of loading silently into a corrupted level.

  • Sprite mesh caching, Weapon and enemy sprites load faster with cached mesh generation.

GAMEPLAY FIXES

--------------

  • Crouch hitbox fixed, Crouching now actually shrinks your collision box, letting you squeeze through tight spaces.

  • Ranged enemies now push you, Getting hit by ranged attacks applies proper knockback direction instead of flat damage with no push.

  • Damage numbers fixed, Numbers no longer stay on screen for 9+ seconds. They now fade out after 1.5s with a scale punch animation.

  • Hit damage calculation fixed, hit() no longer defaults to 25 damage. Damage values are applied correctly from all sources.

  • Devil taunts no longer overlap, Dying twice quickly no longer causes Satan's text to turn into garbled overlapping mess.

  • Map reload after disconnect, Beating a level, disconnecting, and returning to the menu now properly shows all available maps again.

NEW SETTINGS & OPTIONS

----------------------

  • FOV slider, Field of view configurable from 60 to 120 in the Options menu (Controls tab). Default 80.

  • Sensitivity slider, Now has finer steps (0.0005) and wider range (0-0.2) for more precise aiming adjustments.

  • Slider value display, Sensitivity, Music, and SFX sliders now show their current value as a tooltip.

  • Raw mouse input toggle, Toggle raw input on/off in the Controls tab.

  • Screen shake toggle, Disable screen flash effects for photosensitive players.

  • Quit confirmation, Game now asks "Are you sure?" before quitting, preventing accidental exits.

  • Multiplayer pause, Any player can now pause the game (not just Player 1).

MENU & UI

---------

  • Keyboard/controller menu navigation, Start button grabs focus on menu open, allowing Tab/arrow key navigation.

MAP EDITOR

----------

  • Keyboard shortcuts:

    S Save map

    L Load map

    E Switch to eraser tool

    F Frame all content

    G Toggle grid snap

    + / - Zoom in/out

    1 / 2 / 3 Toggle enemies / items / props layer visibility

    Ctrl+C / V Copy and paste entire floor

    Ctrl+Z / Y Undo / Redo

  • Zoom percentage, Floor label now displays current zoom level (e.g. "Floor: 3 | Zoom: 125%").

  • Save path display, Tool label shows the current save filename (e.g. "Tool: Tile Painter | Save: moctown.json").

  • Grid snap toggle, Toggle grid snapping on/off with G key.

  • Help popup, All shortcuts are now listed in the help menu for easy reference.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
36770717569029474850718255
36770721527158723946731582