Mark of Cain
Last seen
0Sampled 54 minutes ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 54 minutes ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Summer Giga Patchmajor STABILITY & PERFORMANCE ----------------------- · Save corruption protection, Saves now use atomic write (temp file + rename). No more lost settings from crashes mid-save. · Steam offline mode, Game no longer crashes when launched without Steam. Falls back gracefully. · JSON map validation, Broken map files now show a clear error instead of loading silently into a corrupted level. · Sprite mesh… | 23948303 | |
| Easter Update - 38% discount!! - Audio Sliders - Level 7 now i hope gets you to level 8 | — | |
| Update Notes 13/3/26 - Enemies no longer stay alive after they die - Bullet trace - You can now parry middle fingers with kick or fists - New song - Hitmark sfx | — | |
| Post launch fixes - Skinny enemy no longer clips to you - Some weapon sprite touchups | — | |
| Ready to ship! Game is getting out of beta testing and is ready to ship some things that happened: · Maps are ordered correctly · Level 10 · Final Boss · Localization · Achievements · Level 11 | — | |
| Patch 1.0.0 Fixed Level 7 portal. · Made Level 5 bigger. · Added Level 8. · Introduced Tiny Flea boss. · Map editor no longer locks “Endless One” on first use. · Workshop maps now load even if you haven’t created a map. | — | |
| DEMO 2.6 Splitscreen | — | |
| DEMO 2.5 New blood particles · Lava and Volcanos skybox · Jump boost item tweaked | — | |
| DEMO 2.4 Boss bug fix · Kick has now more knockback · Ammo, blood and items no longer stay when changin maps · Enemy animation stuck after death fix · Disconect while on score screen bug fix | — | |
| DEMO 2.3 Enemy life adjusted per type · Enemies now get knockedback · Enemy blood splatter adjusted · Item stats adjusted · Bhop speed adjusted | — | |
| DEMO 2.2 Help menu for the map editor · Anisotropic filtering on/off setting · Shader on/off setting · Blood splatter and impact reworked | — | |
| DEMO 2.1 Melee hitbox fix · Vsync menu option | — | |
| DEMO 1.4 New Map · Added props kinda · Smol Fixes | — | |
| DEMO 1.3 Uzi new animations Enemies smoother attack animations | — | |
| DEMO 1.2 Improved map selection UI · New animation for shotgun · Map editor minor fixes | — | |
| DEMO 1.1 Patch Notes • Fixed enemy clipping issue Enemies were able to get too close and become unhittable. They now remain properly stationary during attacks, preventing overlap and ensuring their hitboxes are reachable. • Improved ground movement Movement while ground felt too snappy. This has been smoothed out for better control and responsiveness. • Camera behavior fixed Resolved an issue where the camera could… | — | |
| DEMO 1.0 Demo out! | — | |
| Alpha 3.0 The demo patch | — | |
| Alpha 2.0 Alpha 2.0 | — | |
| Alpha 1.1 Bug Fixes · Weapon Adjustments · Enemy Adjustments · 125 materials for the editor | — | |
| Alpha 1.0 this | — | |
| Pre-Pre-Alpha Build v0.0001 the game is gaming | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Jun 2026 | Sat | 20:40 | Summer Giga Patch | 23948303 | public | 2 | — |