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EMUUROM · 1.0.7 · first seen

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Patch notes · published by the developer

1.0.7 Patch notes (+update to achievements!)

On Steam

...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one!

Change to the achievement logic

- The big one is a change to how some achievements are added and removed.
- Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away.
- When you have gotten an achievement, the game will reward the lesser ones when entering the title screen, so you will now be able to get the missing ones by opening the game.
- If you still don't get all of the grade achievements, however, you will now know there is something you have not found in the game...
- Also, do note that three achievements are still NOT YET achievable.

Regression fixes

- fix Luikero form 3 regression - this fixes the number of EMUUROM scannable to the same as before 1.0.6 (thanks, Dee_Code and friends!)

Smallest fixes imaginable

- fix wrong pronunciation being displayed (thanks, Smol Birb!)
- fix Tonttu form 2 sprite missing from Emuudex
- edit Kotilomamma pronunciation

QoL changes

- spacebar is printed prettier if mapped to a button (thanks, Hesuvius!)
- wake from sleep when underwater (thanks, MLRed!)
- fix Kisukisu flashing in 5-2 (thanks, Godlyvex!)
- rename "dark red" to "bright red" in a hint
- one scan makes Pomppu rot now
- Pomppu unfreezes faster now
- Pomppu cannot change its form while frozen anymore (popup displays its form correctly now - thanks, Milan & flzzzzy!)
- fix broken Ohtomuer' if going asleep in the room before the fight (thanks, MH!)

Yellow ending fixes

- make the end of the chase sequence line up with the end of the song. You get a few bonus seconds to complete it!
- fix softlock with the scanner when entering the Yellow ending
- fix camera if leaving 8-8 after triggering the Yellow ending (thanks, AndyPandy27 and DustInComp!)
- fix Kulukija spawning on the wrong screen during the chase sequence (thanks, Dorako!)
- fix Kulukija getting carried away during the chase sequence (thanks, 0rwell!)

That's it for now! Maybe I'll finally get to start working on something other than bugfixes...!
- borb

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